So, I decided to put those skills to good use and built a 3D caricature of myself. I wanted it to be friendly and fun, but I also wanted it to actually look like me. To accomplish the “look like me” aspect, I began by building a realistic mesh and tweaking it until it did look like me.
Then I re-shaped it, exaggerating certain features and minimizing others, until it took on a cartoon quality. UV mapped it, hand-painted skin textures, set up a sub-surface scatter shader for the skin, added lighting and this is the result.